@startuml
sprite $hourglass_full [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFF8000000000000
00000000000008FFFFFFFFFFFFFFFFFFFF80000000000000
000000000000008FFFFFFFFFFFFFFFFFF800000000000000
0000000000000008FFFFFFFFFFFFFFFF8000000000000000
00000000000000008FFFFFFFFFFFFFF80000000000000000
000000000000000008FFFFFFFFFFFF800000000000000000
0000000000000000008FFFFFFFFFF8000000000000000000
00000000000000000008FFFFFFFF80000000000000000000
00000000000000000008FFFFFFFF80000000000000000000
0000000000000000008FFFFFFFFFF8000000000000000000
000000000000000008FFFFFFFFFFFF800000000000000000
00000000000000008FFFFFFFFFFFFFF80000000000000000
0000000000000008FFFFFFFFFFFFFFFF8000000000000000
000000000000008FFFFFFFFFFFFFFFFFF800000000000000
00000000000008FFFFFFFFFFFFFFFFFFFF80000000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFF8000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_HOURGLASS_FULL(_alias) ENTITY(rectangle,black,hourglass_full,_alias,MATERIAL HOURGLASS_FULL)
!define MATERIAL_HOURGLASS_FULL(_alias, _label) ENTITY(rectangle,black,hourglass_full,_label, _alias,MATERIAL HOURGLASS_FULL)
!define MATERIAL_HOURGLASS_FULL(_alias, _label, _shape) ENTITY(_shape,black,hourglass_full,_label, _alias,MATERIAL HOURGLASS_FULL)
!define MATERIAL_HOURGLASS_FULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,hourglass_full,_label, _alias,MATERIAL HOURGLASS_FULL)
skinparam folderBackgroundColor<<MATERIAL HOURGLASS_FULL>> White
@enduml